How Drops Work

Every chance on this wiki is worked out with the same rules the Vaelorn server uses, from the reward lists it has loaded. It is the chance per kill for one player. Weekend and holiday events and the Premium bonus are not included.

How one kill is rolled

  • A monster's drop list is split into groups. Inside one group the rarest item is rolled first, and the group stops at its first hit, so one group gives one item at most.
  • One kill keeps at most 2 random items from a normal monster and 7 from a raid boss. If more hit, each new hit pushes out the oldest one, so items rolled early, such as Adena, drop less often than their base chance. Items with a 100% chance always stay.
  • Each table on this wiki shows the final chance, after this limit.

Level gap

  • Items: full chance up to 5 levels above the monster, then it falls step by step to 10% of the normal chance at 10 levels above.
  • Adena: full chance up to 8 levels above the monster, down to 10% at 15 levels above.
  • The wiki shows the chance with no level gap.