How Drops Work
Every chance on this wiki is worked out with the same rules the Elvaris server uses, from the reward lists it has loaded. It is the chance per kill for one player. Weekend and holiday events and the Premium bonus are not included.
How one kill is rolled
- A monster's drop list is split into groups, and each group has its own chance. Items in one group share that group's roll.
- The Elvaris rate adds extra rolls to a group, so an item can drop more than once from one kill. Each table on this wiki shows the final chance of getting that item at least once.
- The Adena rate raises the amount. For every other item, Seal Stones included, the rate raises the chance and the number of rolls, so the Amount column shows the range for one kill.
Level gap
- If your character is more than 8 levels above the monster, drop chances fall by 9% for each level over that limit.
- For raid bosses the limit is 2 levels.
- The wiki shows the chance with no level gap.