Adventurer

Human3rd class

Skills are learned from a class trainer with SP and the book shown. Also keeps the skills of Treasure Hunter.

LevelSkillCostBook
76
WisdomIncreases Resistance to Hold, Sleep and Mental attacks by 20.
12,500,000 SP
76
Lethal BlowAttacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
12,500,000 SP
77
Skill MasteryDepending on user's STR, the re-use time resets or the duration doubles.
14,670,000 SP
77
BluffDeceives the enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible.
14,670,000 SP
78
Focus Skill MasteryIncreases Skill Mastery skill rate by 100%. Continuously consumes MP proportionately to the user's level.
16,000,000 SP
78
Focus ChanceFor 2 minutes, decreases frontal Critical Rate by 30%, side Critical Rate by 30% and rear Critical Rate by 60%. Requires a dagger.
16,000,000 SP
78
Focus PowerFor 2 minutes, decreases frontal Critical Damage by 30%. Increases side Critical Damage by 30% and rear Critical Damage by 60%. Requires a dagger.
16,000,000 SP
78
AssassinationWhen using a dagger, increases P. Atk. by 70 and Critical Rate by 3%.
16,000,000 SP
79
MirageFor 1 minute, provides a chance to cancel the target of an attacking enemy.
60,000,000 SP
79
Critical WoundIncreases Critical Damage by 30%. Requires a dagger.
60,000,000 SP
80
Symbol of the AssassinCreates a seal that maximizes Evasion and Critical Rate of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
150,000,000 SP
80
Throwing DaggerAttacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and decreases Speed by 80% for 10 seconds. Requires a dagger to be equipped.
90,000,000 SP
81
Fighter's WillWhen using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a chance to increases physical skills' Power and Critical Rate.
Free
81
Archer's WillWhen a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, the physical skill's power and Critical Rate are increased at a fixed rate.
Free
81
Sixth SenseWhen stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%.
Free
81
Expose Weak PointGives flesh and takes a bone. Decreases the enemy's P. Def. by temporarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks.
Free
81
HideHides the user. Increases Speed by 30%, and the effect is canceled if any action other than movement is initiated.
Free
81
Dual Dagger MasteryWhen using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.
Free
82
Protection of RuneM. Def. is increased by 15%, and when damage is incurred, additional M. Def. and Resistance to attributes are increased instantly depending on the probability.
Free
82
Protection of ElementalResistance to elemental attributes is increased by 20, and when damage is incurred, M. Def. and Resistance to elemental attributes are additionally increased instantly depending on the probability.
Free
82
Protection of AlignmentResistance to tendency attributes is increased by 20, and when damage is incurred, M. Def. and Resistance to elemental attributes are additionally increased instantly depending on the probability.
Free
83
Exciting AdventureFeels extreme excitement during a melee. For 30 seconds, increases Speed by 20, Evasion by 15, vital point attack rate by 30%, physical skill Evasion Rate by 40%, and Resistance to buff canceling attacks by 90.
Free
83
Dual BlowAttacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped.
100,000,000 SP